One choice can destroy you.
The people of post-apocalyptic Chicago have been divided up into factions for as long as they can remember. The rationale is that likeminded people will be together which will create less friction and hopefully less war. The five factions are based on five different character types: Dauntless, the brave, Erudite, the intelligent, Abnegation, the selfless, Candor, the truthful, and Amity, the kind. Unfortunately, everyone is unhappy with the current situation, though for different reasons. Jeanine Matthews and her cronies want to bring the faction system tumbling down so that they can rule over everyone, not just their respective groups. Tris Prior and her friends find the whole thing barbaric and foolish, especially because they suspect that they might just be naturally bucking the system, which apparently earns a death sentence. Oops. Better not let anyone know about that.
Successfully defeating the Big Bads will take all the intelligence, bravery, and selflessness (oh, and those other faction traits too, but nobody really considers truthfulness and being nice to each other very useful in battles) that the heroes can muster together.
Disclaimer: This is the first time I've actually run a mafia game, so please bear with me. I'll try not to make any egregious errors. If it looks like I haven't balanced the powers well, I'll try to rebalance things on the fly.
1. No loitering, littering, looting, laundering, or lollygagging. Lying, lynching, and laughing are acceptable.
2. No screenshots and no viewing someone else’s RPM from their account.
3. Lynch votes in red, please. It would be pleasant if unvotes were in blue, but it isn't necessary.
4. If you're active, you may get more powers. If you're inactive, you may lose some of the powers you have. Be active.
5. No after-death posts, please.
6. A majority of votes will lynch, a tie will lead to no deaths. "No one" counts as a vote.
1. I've set up the game to have twelve slots, but I can adjust it in either direction depending on interest. The more the merrier.
2. I am an excellent and consistent formatter. However, I have deliberately messed with certain things (e.g. win conditions, affiliations, and explanations of powers) to throw off the formatting hounds.
3. Day/night phases will last about 48 hours each, except in the case of extenuating circumstances.
4. Please note that the stories are just that - stories. They are not accurate representations of who did what in what order, just framing devices. Don't assume things from them.
11. Little Miss Jazzy
| Region II |
| WSU '21 |